After finding a magic crystal or some sort of crystal , Zak manages to get the help of Anthropologist, Annie, and her friends, Melissa and Leslie. Between the four characters all of which you control , you can destroy the dumbifying devices and save the earth. Not too bad for a tabloid reporter.
This is the second of the amazing Lucas' series of the scumm system adventure games and my very first click and point adventure game - in my view, that makes it my first real adventure. You're a news reporter for a second rate tabloid, who has to write a story about a two-headed squirrel near Seattle. Oh, and since there has been an alien sighting there, you must check this out too.
Only it turns out, that neither is a hoax. Both the squirrel and the aliens are real and it is up to you to stop them not the squirrel the aliens - who want to make us all stupider than they are - not a really hard task I suppose.
And now, the fun part begins. After bringing back a priceless artifact don't get caught with it, or off you go, to the brain emptier you get to control not only Zak, but also three lovely ladies a dream of every man! Two of them await you on Mars, where they went instead of their planed trip to the coast.
You get to discover secrets like: Where was Atlantis? What was the Stonehenge really used for? What happened to »The King«? The lower part of the screen shows your inventory and you can scroll up and down to view all the items. There are flaws that this version of the scumm engine has is that when you move your mouse over an object it will not show anything and you will have to select the WHAT IS option to see if it is an actual object and not just part of the background.
Another thing that might annoy you is that the inventory only shows a maximum of four items so you'll have to scroll through it a lot to find the item you want. Zak is the second game released that uses the scumm engine and it is used in practically the same form as maniac mansion so technically it differs very little from that game. The graphics are colorfull and detailed and it has the trademark Lucasfilm humor that you find in most of their adventure games.
This game is an excellent addition to any adventure gamers collection and even better the lucasfan team who created a remake of maniac mansion have also made the new adventures of Zak McKracken for those who want more. I suggest before playing the new adventures you play the original game first as the story is clearer if you do.
Once they have all stopped walking around, they will line up. The shaman is number 1, the middle one is 2 and the last one is 3. When one of them ducks, jot their number down so you don't forget it. It's random all the time. Then, after 6 ducks, you will have the code. He then tells you to come back with the yellow crystal. My code was 1, 3, 3, 3, 2, 1. If you DO forget, you can pay them to get it again. Anyways, go back to the airport, and buy a ticket to Cairo. Then, buy a ticket to the Bermuda Triangle.
The guy will give you a parachute, and you will be needing it. Soon your plane is zapped up by aliens into their ship, and you will next see the pilot putting a code in. Jot this down too, and he will start to leave, but don't go with him just yet. Instead, ring the doorbell and a Caponian will answer, and take you to the king. He tells you that your free to come back anytime, and a Caponian will show you the sequence back to San Francisco.
Jot this code down too, but again, don't leave just yet. Go back to the Space Caddy, and to the right is the Lott-Dictor. Read it to get the next days winning numbers. Go back to the landing, and put the code in for the Bermuda Triangle. You will land in the sea though. Once your him, swim underwater to the right. The Caponians sense your crystal use, and will capture you. As soon as you put on the stuff, the alien decides to check up on you, and will let you go because he thinks your his friend.
Now, go to the left, and OPEN that cabinet thing you might have to wait for the command to come back to get your stuff back. Walk out of the door, then out of the TPC building. PERU: Here, you will be in another maze, and the last one wasn't hard at all, neither is this maze. Soon you will be at a river and a bird preserve.
Once your controlling the bird, fly to the huge carving, and go through the left eye. Switch back and let the aliens take you, its your free ticket to San Francisco.
Once your free, go to Lou's Loans, and then collect your money for winning the lottery! Soon, you will wind up at a temple. But this one is alot harder. Basically, just light a torch when you see one, and go through any random doorway or tunnel you see. Sooner or later, you will end up in a big red room, with a big statue in the middle, and half of the yellow crystal, and to boot, there's some strange marking on the staute front.
MARS: Once you gain control, go inside the van. Go back to the right and enter the building, the hostel. Make sure you do this before you USE the button to open the hostel door. If you don't close the mars door, do it quickly! Then PULL the covers, to uncover a broom alien!
Anyways, if your Melissa, you can't do this. Go to the right, and you will come to a big door. There is 3 buttons on this door, and you can most probably guess which one is which.
Once the door is open, go to the great chamber. In the great chamber, you will notice that there is 3 massive doors, and you must open them.
If you want, listen to the song on the tape, but your going to do something else instead. Don't go through it though, instead, go to the 2nd big door. This is another maze, and is really annoying. First off, you want to find the atmosphere room.
Don't take Melissa, when she goes into the room, she is afraid of heights and you can't do anything. Once you find it, TURN ON both switches, and you can all breath the great chamber air, which is good as Zak won't have 14 minutes to stay here with the oxygen tank whilst here. Also, you don't need the spacesuit. Anyways, once you have done this, go looking for the other room.
It has a map of Earth, and some strange markings you will want to read, then jot down too. Remember, it doesn't matter which room you find first, as long as you find them both!
After that, head out of the temple, to the air port and buy a ticket to London. Then USE the switch, so then the fence isn't electric any more. Now head over to Stonehenge. Now send both Zak and Annie to Cairo.
Then, out of the airport, walk to the top sphinx leg. A secret passage opens up, so go inside. Here, is another maze, which are quite popular in Zak McKracken.
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