The Scale command is used to increase or decrease the size of the object by a specified factor. If we specify the value 0 to 1, the size of the object will scale down by that factor. If we want to increase the size of the object, we need to specify the value more than 1. It is used to trim the objects and project the cutting edges. We need to select the particular object to trim.
It also consists of the drop-down list, which includes the Extend icon. The Extend command is used to extend the objects to meet the edges of other objects. The fillet is defined as a curves transition between the two surfaces or adjacent faces of an object in 3D.
The fillet command is used to round and fillet the edges of the objects in 2D. It also consists of the drop-down list, which includes different types to modify the edges. A chamfer is defined as the transitional edge between the two faces of an object. The rectangular array command is used to distribute the copies of the selected object into the combination of rows, columns, and levels. The arrangement of the copied object is in the form of the rectangle.
The rows and columns are filled with an equal number of items in a particular row or column. It also consists of the drop-down list, which includes types of array. The Path Array distributes the copies of the object along its path. We need to select the corresponding path to distribute the array.
The Polar Array distributes the copies of the object along the circular path around a center point. We need to specify the center to distribute the array. We can also modify the number of items, angles, rows, and levels of a polar array. The erase command is used to remove or erase the selected objects from the drawing. We can also erase faces, meshes, etc. We need to enter L to erase the last object drawn and P to erase the previous selection set.
The explode command is used to break the object into its components. It explodes a compound object when we need to modify the elements of the object separately. The offset is used to create concentric circles, parallel lines, and parallel curves in our drawing.
We need to specify the distance to offset the object. After the offset, we can modify that object accordingly. It is used to add multiple lines of text. We can create several paragraphs of text as a single multiline text.
It also consists of the drop-down list, which includes Single Line text. The dimension command creates multiple types of dimensions. It includes types such as linear dimension, angular dimension, etc. The linear dimension command creates a linear dimension with the dimension line. The dimension line can be horizontal, vertical, or rotated. It also consists of the drop-down list, which includes different types of dimensions. The leader command is used to create a multi-leader object. It consists of an arrowhead, a horizontal landing, a leader line, or curve.
It also consists of the drop-down list, which includes different types of leaders. The table command creates an empty table with the specified rows and columns. The layer properties are used to manage the layers. These properties define the layer settings and provides the choice of layers.
The blocks are stored in the block library. A block library stores block definitions or drawing files, each of which can be inserted as a block. The blocks created are accessible by the multiple users as well. It is the separate environment used to create and edit the blocks for the current drawing. We can also use the Block Editor to add dynamic behavior to the block. The Single Block Edit is used to edit the values, text options, and properties of each attribute in a block.
The Multiple Block Edit is used to edit the variable attributes individually or globally. JavaTpoint offers too many high quality services. Mail us on [email protected] , to get more information about given services. Please mail your requirement at [email protected] Duration: 1 week to 2 week. AutoCAD Tutorial. Reinforcement Learning. R Programming. React Native. Python Design Patterns.
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Narrative Narrative is the story that a video game tells. The Fourth Wall The Fourth Wall is an imaginary barrier between the game player and the space in which the game takes place. Narrative and The Fourth Wall provide two questions that must be asked of every UI component incorporated into a game: Does the component exist in the game story? Does the component exist in the game space?
Non-Diegetic Does the component exist in the game story? No Does the component exist in the game space? Diegetic Does the component exist in the game story? Yes Does the component exist in the game space? Spatial Does the component exist in the game story? Meta Does the component exist in the game story? Download a PDF version of this infographic. Embed this infographic into a website. Understanding the basics. World-class articles, delivered weekly.
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